COURSE OUTLINE
FALL 2020
Course Title: ILLUSTRATION-II
Course Code: BILL-151
Credit Hours: 03
Visiting Lecturer: Bakhtawar
Email: [email protected]
INTRODUCTION TO COURSE
Acquaints students with the basics of computer-based drawing and painting tools. Students will use a Graphics Tablet, an industry standard digital drawing too, rather than a mouse. The focus will be on both raster and vector software. Students will execute tightly rendered single images as well as quickly executed sequences of images. This course is an interdisciplinary course combining illustration with fine art and storyboard art. Other than that students will:
. Develop digital image-making techniques and incorporate them into the illustration process.
. Become more familiar with digital image-making applications and equipment.
. Become more familiar with the professional delivery and presentation of digital illustration.
. Reinforce illustration skills and develop methods as they relate to the digital medium.
. Gain a better understanding of the history and development of digital illustration.
Course Contents:
Unit 1:
- Traditional versus digital
- Discuss and evaluate traditional versus digital illustration styles
- Color printing methods
- Difference between dots and pixels
- The design process (thumbnails, comps, presentation, criticism, evaluation, refinement and production)
- File storage and retrieval considerations (storage mediums, network servers and navigation, personal file system, backup and master file strategy)
Unit 2:
- Basic black& white drawing
- Sketchbook ''thumbnails" sketches
- Use a software program to replicate traditional "pen/ink" style drawings.
- Proper formatting to files for multiple uses from from print to web to multimedia
- Rendering styles and contemporary digital artists
- Reference photos to enrich realistic work
Unit 3:
- Coloring images in a "comic book" style 'cel-style computer-coloring)
- Texture using traditional analogue media and Sean it in
- Texture in illustration work
- Warm and cool colors to render space academically
- Use of ink washes and other wet media to add texture and depth to digital work
- Create a library of texture
- The value of drawing outside of the computer in tandem with digital work
Unit 4:
- Storyboarding
- Renderings in a quick style
- Use photographs for the basis of drawings or as backgrounds
- Format drawings for storyborads
- Use of 3-D models as a stepping stone to rendering objects and settings
- Springboard for sequential storytelling (use natural drawings)
- Various storyboard artists
Unit 5:
- Digital painting and concept art
- Renderings nuanced and detailed scenes
- Use of light as a compositional element
- The art of conceptualization- what is concept art?
- Basics of character design
- Worlds from your imagination: Environment and background Design
- 2D matte painting
- Artwork formats for presentation
- Portfolio Presentation
Websites:
- Industriegrifik.com
- Fundamentals of illustration: by zeegan, 2nd ed. 2001
- http://mrartroom.webbly.com/illustration/illustration
POWERPOINT PRESENTAT
POWERPOINT PRESENTATIONS, HANDOUTS ETC.
TEXTBOOKS TO BE USED FOR THE COURSE /ARTIST WORK / VIDEOS
ASSESSMENT CRITERIA
Sessional: 20 (Practical Assignments and Homework)
Mid exam: 30
Final exam: 50
RULES AND REGULATIONS
75% Attendance will me must.
Cell Phones should be silent during class.
Students will bring their laptops in computer lab.
Students should be in uniforms.